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My first projects

2017-2018

Here, you can find some of my first Unity projects from back when I was a Masters student at UQAC (Université du Québec à Chicoutimi) in Canada during the 2017-2018 academic year. I was then completing a Masters degree in computer science and video games, alongside my software engineering degree in digital imaging and virtual reality in France.

Please bear in mind that all of these projects were completed as teams of programmers only, hence their unpolished aspect.

TouchDown

Unity - PC

TouchDown was the 4-month project of our Game Dev Lab course at UQAC in teams of 6 programmers. There was no given theme, and UQAC provided packs of assets to simulate a real production. It is a capture-the-flag where two teams of 3 players compete, developed on Unity using Photon Unity Networking.

Touchdown_Screenshot.png

Infinite Rounds

Unity - Web

This little web game was the final project of our Game Design & Development course at UQAC. It was a 2-month project in teams of 3 programmers, for which we were given the theme "One action". Our interpretation was this arcade shoot'em up where Bobby fights waves of enemy foxes while having a forbidden action at regular intervals.

InfiniteRounds_Action.png

Tower Mayhem

Unity - PC

This game is my team's submission to the WonderJam UQAC Winter 2018, a 48h game jam organized by the UQAC Computer Science departement. The jam theme was "Order & Disorder", and our team of 6 programmers had to comply with the styles "Puzzle", "Strategy" and "Multiplayer". The result is this Unity game developed with Photon Unity Networking, where you had to build the highest tower while messing with your opponents'.

TowerMayhem.png
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