Portfolio
Who I am and what I do
Hi! I'm Elise, I'm 27 years old and I live in Paris, France.
After a software engineering degree in Paris and a Masters degree in computer science & video games in Quebec, I joined the studio Realcast in 2018, crafting immersive and interactive cultural experiences and video games for VR and XR headsets in Unity ever since.
Projects
I truly started developing games with Unity during my last year at UQAC (Université du Québec à Chicoutimi, Canada) where I specialized in video games.
There, I had the opportunity to develop in teams my first web & PC games and my first VR application for HTC Vive.
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After my degree, I joined the studio Realcast where I had the chance to work on the development of the ISXP (In Situ eXPeriences), i.e. the immersive and interactive cultural experiences on Microsoft HoloLens and PICO headsets.
We then started developing VR games for Meta Quest, PICO and Apple Vision Pro.
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​Here is a collection of the solo and multiplayer Unity projects I worked on at Realcast, during my studies or on my free time.
Hide the Corpse (2024)
Unity - Meta Quest
Hide the Corpse is the latest VR game developed by Realcast on Meta Quest. In this quirky physics-based game, the idea is very simple: you find yourself in a room with a dead body and you only have 4 minutes to solve puzzles and hide the corpse before the police gets here.
Just Hoops ! (2021-2024)
Unity - Meta Quest / PICO / Apple Vision Pro
Just Hoops! is a VR physics-based arcade basketball game and the first game developed by Realcast. It was first released on Meta Quest as a solo game in 2021 and ported to PICO in 2022. Two multiplayer modes were then added to the game in 2023, and it was finally ported to Apple Vision Pro in 2024.
Hungry Chest (2023)
Unity - PC / Mac
Hungry Chest was my second participation to a game jam. As a team of 3, we interpreted the theme "Roles reversed" of the GMTK Game Jam 2023 as a puzzle game where, instead of playing a knight exploring a dungeon in search for treasures, you play as the chest with the goal to ingest gold and escape from the knights.
The Hangar Y Epic (2023)
Unity - PICO (2022)
The Hangar Y Epic is the latest immersive and interactive experience developed on PICO 4 by Realcast for the Hangar Y, a historic building in the Paris area turned into a cultural venue. The visitor takes part in the world's first closed circuit airship flight, which took place in this very building, guided by some historical figures.
Insurrection 1944 (2019)
Unity - Microsoft HoloLens
Insurrection 1944 is an immersive and interactive experience developed on Microsoft HoloLens by Realcast for the Liberation of Paris Museum, taking place in the Resistance command post where the Liberation of Paris was orchestrated. The visitor takes part in the historic event, guided by a Resistance soldier.
Boulogne a 700 ans (2018)
Unity - Microsoft HoloLens
Boulogne a 700 ans was my first project at Realcast. It was an immersive and interactive experience developed on Microsoft HoloLens for the city of Boulogne-Billancourt. The visitors would help the bat Imelda bring the story of the Notre-Dame de Boulogne church to life, by interacting with a miniature of the building.